/*
 * Stopwatch.h
 *
 *  Created on: Nov 29, 2010
 *      Author: timmeh
 */

#ifndef STOPWATCH_H_
#define STOPWATCH_H_

#include <ctime>
using namespace std;
/**
 * Stopwatch class. Presents functionality to time how fast the game should be running
 */
class Stopwatch {
public:
	Stopwatch(int fps);
	virtual ~Stopwatch();
	void GetTick();
private:
	int fFPS;
	double fPrevTime;
};

#endif /* STOPWATCH_H_ */
